Sunday, April 19, 2009

LowPolyModel



So just to take a break from all the highly detailed texturing stuff I've been doing for my Thesis, I decided to make a low poly environment model today. This was really fun to do. All together it only took a few hours and I'm happy how it turned out for what it is. I'm going to do a much more detailed environment next. Something Next-Gen systems could handle. Normal Maps and Baked lighting here I come! (Nerd alert!)

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